Revision Computer Studies Primary 4 Third Term Lesson Notes Week 11
Lesson Plan: Computer Studies Primary 4 Third Term Week 11
Subject: Computer Studies
Class: Primary 4
Term: Third Term
Week: 11
Topic: Introduction to Scratch Programming
Sub-topic: The 3S of Scratch and Identifying Components of the Scratch Interface
Duration: 40 minutes
Behavioural Objectives:
By the end of the lesson, pupils should be able to:
- Define Scratch programming.
- Identify the 3S of Scratch.
- Name and describe the components of the Scratch interface.
- Explain the differences between visual and text-based programming languages.
Keywords:
- Scratch
- Programming
- Interface
- Blocks
- Scripts
Entry Behaviour:
Pupils have basic knowledge of using a computer and have been introduced to simple computer applications like Microsoft Word and Paint.
Learning Resources and Materials:
- Computers with Scratch installed
- Projector
- Whiteboard and markers
- Lagos State Scheme of Work for Primary 4
- Scratch programming manual
Building Background / Connection to Prior Knowledge:
Ask pupils if they remember the basic components of a computer and some applications they have used before. Connect these to the idea of creating programs using Scratch.
Embedded Core Skills:
- Critical thinking
- Problem-solving
- Creativity
- Collaboration
Learning Materials:
- Lagos State Scheme of Work
- Scratch programming manual
- Projector
- Computers with Scratch installed
Instructional Materials:
- Computer lab
- Projector
- Whiteboard and markers
Content:
Presentation:
Step 1: Revision of the Previous Topic (5 minutes)
- The teacher revises the previous topic, which was “Launching of Microsoft Excel and Its Basic Functions.”
- Quick recap questions:
- How do you open Microsoft Excel?
- Name one function of Excel.
Step 2: Introduction of the New Topic (10 minutes)
- Introduce Scratch programming: “Scratch is a fun way to learn programming by snapping blocks together.”
- Explain the 3S of Scratch:
- Sprites: Characters or objects in Scratch.
- Scripts: Instructions that control the sprites.
- Stage: The area where the action happens.
Step 3: Exploring the Scratch Interface (15 minutes)
- Demonstrate the Scratch interface using a projector:
- Toolbar: Where you find tools to save, load, and create new projects.
- Blocks Palette: Contains code blocks for programming.
- Scripts Area: Where you snap blocks together to create code.
- Sprites Pane: Shows all the sprites in your project.
- Stage: Displays the outcome of your scripts.
Teacher’s Activities:
- Demonstrate how to open Scratch on the computer.
- Show pupils how to navigate the Scratch interface.
- Explain each component clearly and slowly.
- Encourage pupils to ask questions.
Learners’ Activities:
- Follow along with the teacher on their computers.
- Explore the Scratch interface.
- Ask questions if they are unsure about anything.
Assessment:
- The teacher asks pupils to identify parts of the Scratch interface.
- Pupils will name the 3S of Scratch and explain their functions.
Ten Evaluation Questions:
- What is Scratch programming?
- a) A type of game
- b) A programming language
- c) A drawing tool
- d) A typing program
- Which of these is not part of the 3S of Scratch?
- a) Sprites
- b) Scripts
- c) Stage
- d) Screens
- Where do you find code blocks in Scratch?
- a) Scripts Area
- b) Blocks Palette
- c) Stage
- d) Toolbar
- What is the role of the Scripts Area?
- a) To display sprites
- b) To snap code blocks together
- c) To show the Stage
- d) To save projects
- Which component shows all the sprites in your project?
- a) Scripts Area
- b) Sprites Pane
- c) Stage
- d) Toolbar
- The _____ is where the action happens in Scratch.
- a) Toolbar
- b) Stage
- c) Blocks Palette
- d) Scripts Area
- What do you call the instructions that control sprites?
- a) Scripts
- b) Stages
- c) Palettes
- d) Panes
- What do you see in the Blocks Palette?
- a) Stages
- b) Sprites
- c) Code blocks
- d) Scripts
- How do you save your project in Scratch?
- a) Click on the Stage
- b) Use the Toolbar
- c) Use the Blocks Palette
- d) Click on Sprites Pane
- What is a sprite in Scratch?
- a) A code block
- b) A character or object
- c) A background
- d) A script
Conclusion (5 minutes)
- The teacher goes around to mark pupils’ work and provide necessary corrections.
- Summarize the lesson by reinforcing the key points.
- Encourage pupils to explore Scratch further at home or during computer lab sessions.
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