Introduction to Programming Languages Coding and Robotics Primary 3 First Term Lesson Notes Week 4

Lesson Plan: Coding/Robotics Primary 3 First Term, Week 4

Subject: Coding/Robotics
Class: Primary 3
Term: First Term
Week: 4
Age: 7 years
Topic: Introduction to Programming Languages
Sub-topic: Understanding Basic Programming Languages
Duration: 40 minutes

Behavioral Objectives

By the end of the lesson, pupils should be able to:

  1. Define a programming language.
  2. Name at least three programming languages.
  3. Explain the basic purpose of programming languages.
  4. Identify examples of how programming languages are used.

Keywords

  • Programming
  • Language
  • Code
  • Commands
  • Instructions

Set Induction

Ask pupils if they know how to talk to a computer. Explain that we use special languages to tell computers what to do.

Entry Behavior

Pupils understand basic computer operations and steps for simple tasks.

Learning Resources and Materials

  • Flashcards with names of programming languages
  • Pictures of code examples
  • Videos showing simple coding activities

Building Background/Connection to Prior Knowledge

Discuss how giving instructions to people is similar to giving instructions to computers using programming languages.

Embedded Core Skills

  • Logical thinking
  • Sequencing
  • Problem-solving

Learning Materials

  • Lagos State Scheme of Work
  • Instructional charts

Reference Books

  • Lagos State Scheme of Work for Primary 3

Instructional Materials

  • Flashcards
  • Pictures
  • Videos

Content

Understanding Basic Programming Languages

  1. Definition of Programming Language: A special language used to write instructions for a computer.
    • Example: Just like we use English to talk to each other, we use programming languages to talk to computers.
  2. Examples of Programming Languages:
    • Scratch: A simple, visual programming language for beginners.
    • Python: A popular language used for many applications.
    • JavaScript: A language used for making websites interactive.
  3. Purpose of Programming Languages:
    • To create programs that tell the computer what to do.
    • To solve problems and perform tasks on a computer.
  4. Examples of Programming Uses:
    • Creating games
    • Making websites
    • Controlling robots

Evaluation

  1. A programming language is used to give ______ to a computer. (a) pictures (b) instructions (c) stories (d) songs)
  2. Scratch is a ______ programming language. (a) difficult (b) simple (c) boring (d) long)
  3. Python is a ______ programming language. (a) person (b) game (c) website (d) popular)
  4. JavaScript is used for making ______ interactive. (a) books (b) cars (c) websites (d) songs)
  5. We use ______ to talk to computers. (a) codes (b) songs (c) pictures (d) dances)
  6. Scratch is good for ______. (a) beginners (b) adults (c) robots (d) websites)
  7. Python can be used for ______. (a) cooking (b) making games (c) singing (d) drawing)
  8. Programming languages help ______ solve problems. (a) games (b) computers (c) people (d) dogs)
  9. JavaScript makes websites ______. (a) pretty (b) slow (c) interactive (d) quiet)
  10. We write ______ to tell computers what to do. (a) books (b) stories (c) code (d) music)
  11. Programming can help control ______. (a) robots (b) toys (c) animals (d) cars)
  12. Scratch uses ______ to teach programming. (a) pictures (b) videos (c) blocks (d) sounds)
  13. Python is used by many ______. (a) students (b) singers (c) programmers (d) dancers)
  14. JavaScript works on ______. (a) TVs (b) radios (c) websites (d) books)
  15. A programming language is a ______ language for computers. (a) special (b) simple (c) regular (d) secret)

Class Activity Discussion

  1. Q: What is a programming language?
    A: A programming language is a special language used to write instructions for a computer.
  2. Q: Can you name a simple programming language?
    A: Yes, Scratch is a simple programming language.
  3. Q: What is Python used for?
    A: Python is used for many applications, including making games and websites.
  4. Q: What is JavaScript used for?
    A: JavaScript is used for making websites interactive.
  5. Q: Why do we use programming languages?
    A: We use programming languages to create programs and solve problems on a computer.
  6. Q: What can you create with Scratch?
    A: You can create games and animations with Scratch.
  7. Q: Is Python easy to learn?
    A: Python is popular because it is easy to learn and use.
  8. Q: What kind of websites use JavaScript?
    A: Interactive websites use JavaScript.
  9. Q: How do programming languages help us?
    A: Programming languages help us write code to tell computers what to do.
  10. Q: What is code?
    A: Code is the set of instructions written in a programming language.
  11. Q: Can programming languages control robots?
    A: Yes, programming languages can control robots.
  12. Q: How does Scratch teach programming?
    A: Scratch uses visual blocks to teach programming.
  13. Q: Who uses Python?
    A: Many programmers and students use Python.
  14. Q: What makes a website interactive?
    A: JavaScript makes a website interactive.
  15. Q: Is a programming language the same as English?
    A: No, a programming language is a special language for computers.

Presentation

Step 1: The teacher revises the previous topic, “Understanding Algorithms.”
Step 2: The teacher introduces the new topic, “Introduction to Programming Languages.”
Step 3: The teacher allows the pupils to give their own contributions and the teacher corrects the pupils when and where necessary.

Teacher’s Activities

  • Explain what programming languages are using simple terms.
  • Show examples of different programming languages.
  • Use flashcards and pictures to illustrate the names and uses of programming languages.
  • Demonstrate simple coding activities using Scratch or Python.

Learners’ Activities

  • Identify different programming languages from flashcards.
  • Participate in simple coding activities.
  • Discuss how programming languages are used in everyday technology.

Assessment

  • Pupils will answer 10 evaluation questions related to the topic.

Evaluation Questions

  1. What is a programming language?
  2. Why do we use programming languages?
  3. Name a simple programming language.
  4. What is Python used for?
  5. How does JavaScript help websites?
  6. What can you create with Scratch?
  7. Who uses Python?
  8. What makes a website interactive?
  9. Can programming languages control robots?
  10. How does Scratch teach programming?

Conclusion

The teacher goes round to mark the pupils’ work and does the necessary corrections.

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