Computer Room: Definition and Uses of a Computer Room
Subject: Computer Studies
Class: Primary 1
Term: Second Term
Week: 6
Topic: Computer Room: Definition and Uses of Computer Room
Sub-topic: Exploring the Computer Room
Duration: 45 minutes
Entry Behaviour: Ask students if they know what a computer room is and if they have been to one before.
Key Words: Computer room, Computers, Play games, Draw pictures, Read stories, Learn new things, Teacher, Clean and tidy, Fun
Behavioural Objectives:
- By the end of the lesson, pupils should be able to define what a computer room is and mention at least three uses of a computer room.
- Pupils should understand that the computer room is a space for learning and having fun with computers.
Embedded Core Skills: Communication skills, Descriptive skills, Observation skills
Learning Materials:
- Pictures of a computer room setup
- Flashcards with key words
- Whiteboard and markers
- Storybook related to computer rooms
Content:
Presentation:
- Introduction (5 minutes):
- Teacher revises the previous topic by asking students if they remember the safety rules in the computer room.
- New Topic Introduction (10 minutes):
- Teacher introduces the new topic: “Today, we will learn about the computer room. Do you know what a computer room is? Let’s find out together!”
- Teacher’s Activities (15 minutes):
- Teacher presents pictures of a computer room setup, highlighting computers and a clean environment.
- Describes the uses of a computer room, emphasizing playing games, drawing pictures, reading stories, and learning new things.
- Learners’ Activities (15 minutes):
- Pupils engage in a class discussion, sharing their thoughts on what they think a computer room is.
- Group activity: Match flashcards with words to pictures representing the uses of a computer room.
- Assessment (5 minutes):
- Teacher assesses understanding by asking individual students to mention one use of a computer room.
- Observes participation during the group activity