Types of Visual-Based Programming Languages Computer Studies Primary 5 First Term Lesson Notes Week 8

Computer Studies Primary 5 First Term Lesson Notes – Week 8


Subject: Computer Studies (BST – IT)
Class: Primary 5
Term: First Term
Week: 8
Age: 9 years
Topic: Types of Visual-Based Programming Languages
Sub-topic: Block Code Programming Languages
Duration: 40 minutes


Behavioural Objectives

By the end of the lesson, pupils should be able to:

  1. Identify various types of visual-based programming languages.
  2. Describe what block code is and how it is used in programming.
  3. Give examples of visual-based programming languages such as Scratch, Minecraft, Alice, and MIT App Inventor.

Keywords

  • Visual-Based Programming Languages
  • Block Code
  • Scratch
  • Minecraft
  • Alice
  • MIT App Inventor
  • Programming

Set Induction

Start by discussing how visual-based programming languages use graphics and blocks to create programs. Ask pupils if they have used any programming tools before and introduce the concept of block code.

Entry Behaviour

Pupils should be familiar with basic computer operations and have an understanding of how programs can be created, but may not be aware of visual-based programming languages.

Learning Resources and Materials

  • Computers or tablets with internet access
  • Projector or interactive whiteboard
  • Handouts with examples of different visual-based programming languages
  • Demonstration software for Scratch, Minecraft, Alice, and MIT App Inventor

Building Background/Connection to Prior Knowledge

Connect the lesson to any previous experience pupils might have with simple programming games or apps, and explain how visual-based programming makes coding accessible by using blocks instead of text.

Embedded Core Skills

  • Logical reasoning
  • Problem-solving
  • Creativity

Learning Materials

  • Lagos State Scheme of Work for Primary 5 Computer Studies
  • Screenshots or demonstrations of visual-based programming environments

Instructional Materials

  • Charts or slides showing various visual-based programming languages
  • Access to programming tools for demonstration

Content

1. Definition of Visual-Based Programming Languages:

  • Visual-Based Programming Languages: These are programming languages that use graphical blocks instead of text-based code. Users can drag and drop blocks to create programs, making it easier to learn programming concepts.

2. Examples of Visual-Based Programming Languages:

  • Scratch: A language developed by MIT that allows users to create animations, games, and interactive stories by snapping together code blocks.
  • Minecraft (Education Edition): Uses a block-based coding tool to teach programming concepts through the Minecraft game environment.
  • Alice: A 3D programming environment that makes it easy to create animations and games using a drag-and-drop interface.
  • MIT App Inventor: A tool that enables users to create mobile apps using a visual block-based programming interface.

3. Uses of Visual-Based Programming Languages:

  • Learning Programming: These tools help beginners understand programming concepts by visualizing code structures.
  • Creating Projects: Users can create games, animations, and applications by combining blocks in a user-friendly interface.
  • Enhancing Creativity: Visual-based languages encourage creative thinking by allowing users to experiment with code without worrying about syntax errors.

Topic: Visual-Based Programming Languages

  1. What is a Visual-Based Programming Language?
    • A visual-based programming language uses graphical blocks or elements instead of text to create programs. 🧩
  2. One Example of a Visual-Based Programming Language:
    • Scratch is a popular visual-based programming language. 🐱
  3. What Can You Create Using Scratch?
    • With Scratch, you can create animations, interactive stories, games, and simple programs. 🎮
  4. How Does Minecraft Education Edition Teach Programming?
    • Minecraft Education Edition uses in-game coding tools and lessons to teach programming concepts and problem-solving through interactive gameplay. 🎮
  5. What Type of Projects Can Be Made with Alice?
    • Alice allows you to create 3D animations, interactive stories, and simple games using drag-and-drop programming. 🌟
  6. Purpose of MIT App Inventor:
    • MIT App Inventor helps users create mobile apps through a visual, block-based interface without needing to write code. 📱
  7. How Does Visual-Based Programming Help Beginners?
    • It simplifies programming by using visual blocks, making it easier for beginners to understand and build programs without dealing with complex code syntax. 🌟
  8. Which Tool is Used for Creating Mobile Apps Without Text-Based Code?
    • MIT App Inventor is used for creating mobile apps using a visual interface instead of text-based code. 📲
  9. How is Scratch Different from Minecraft in Terms of Programming?
    • Scratch is a dedicated programming environment where you build projects using visual blocks.
    • Minecraft Education Edition teaches programming through gameplay and coding activities integrated into the game. 🧩🎮
  10. What Does Block-Based Coding Involve?
    • Block-based coding involves dragging and connecting visual blocks to create programs, instead of writing text-based code. 🧩

Questions

  1. Visual-based programming languages use ________ blocks to create programs.
    • a) Text
    • b) Code
    • c) Graphical
    • d) Number
  2. ________ is a visual-based programming language developed by MIT for creating animations and games.
    • a) Alice
    • b) MIT App Inventor
    • c) Scratch
    • d) Minecraft
  3. ________ is a block-based coding tool used in the Minecraft Education Edition.
    • a) Scratch
    • b) Alice
    • c) MIT App Inventor
    • d) Minecraft
  4. ________ allows users to create mobile apps using a visual block-based programming interface.
    • a) Scratch
    • b) Minecraft
    • c) Alice
    • d) MIT App Inventor
  5. ________ is a 3D programming environment for creating animations and games using drag-and-drop blocks.
    • a) Scratch
    • b) Minecraft
    • c) Alice
    • d) MIT App Inventor
  6. Visual-based programming languages are useful for ________ programming.
    • a) Advanced
    • b) Complex
    • c) Beginning
    • d) Traditional
  7. ________ uses graphical blocks to help users create interactive stories and games.
    • a) Scratch
    • b) Alice
    • c) MIT App Inventor
    • d) Minecraft
  8. The block-based tool in ________ helps teach programming through gameplay.
    • a) Scratch
    • b) Minecraft
    • c) Alice
    • d) MIT App Inventor
  9. The visual-based programming language ________ allows users to drag and drop blocks to create animations.
    • a) Alice
    • b) Scratch
    • c) Minecraft
    • d) MIT App Inventor
  10. With ________, users can create mobile applications by combining code blocks visually.
    • a) Alice
    • b) Scratch
    • c) Minecraft
    • d) MIT App Inventor
  11. Visual-based programming languages help beginners learn by ________ the code.
    • a) Hiding
    • b) Text
    • c) Visualizing
    • d) Compiling
  12. ________ is known for its educational use in teaching programming through game creation.
    • a) Minecraft
    • b) Scratch
    • c) Alice
    • d) MIT App Inventor
  13. In ________, users can create games and interactive projects using block-based coding.
    • a) Scratch
    • b) Alice
    • c) Minecraft
    • d) MIT App Inventor
  14. The programming environment ________ helps users build mobile apps without writing traditional code.
    • a) Scratch
    • b) Minecraft
    • c) Alice
    • d) MIT App Inventor
  15. ________ allows users to visually arrange blocks to develop programming projects.
    • a) Alice
    • b) Scratch
    • c) Minecraft
    • d) MIT App Inventor

Class Activity Discussion

  1. Q: What are visual-based programming languages? A: Visual-based programming languages use graphical blocks to create programs instead of writing text-based code.
  2. Q: What is Scratch used for? A: Scratch is used for creating animations, games, and interactive stories through a block-based coding interface.
  3. Q: How does Minecraft Education Edition help teach programming? A: It uses a block-based coding tool to teach programming concepts through the Minecraft game environment.
  4. Q: What is the purpose of Alice? A: Alice is used to create 3D animations and games using a drag-and-drop interface.
  5. Q: How does MIT App Inventor help users? A: MIT App Inventor allows users to create mobile apps using a visual block-based programming interface.
  6. Q: Why are visual-based programming languages useful for beginners? A: They help beginners learn programming concepts by visualizing code structures, making it easier to understand and use.
  7. Q: What type of projects can be created with Scratch? A: Projects like animations, games, and interactive stories can be created with Scratch.
  8. Q: What kind of coding does Minecraft Education Edition use? A: It uses block-based coding to teach programming through gameplay.
  9. Q: What does Alice focus on? A: Alice focuses on creating 3D animations and games using drag-and-drop blocks.
  10. Q: How can users benefit from MIT App Inventor? A: Users can create mobile applications without writing traditional code, using visual blocks instead.
  11. Q: What does visual-based programming help with? A: It helps with understanding programming concepts and creating projects easily by visualizing code.
  12. Q: How is Scratch different from Alice? A: Scratch is focused on creating animations and games, while Alice is designed for creating 3D animations and games.
  13. Q: What is the main use of Minecraft’s block-based coding? A: It is used for teaching programming concepts through interactive gameplay.
  14. Q: What types of projects can MIT App Inventor be used for? A: It can be used for creating mobile apps and applications.
  15. Q: Why is block-based coding beneficial for beginners? A: Block-based coding simplifies programming by allowing users to drag and drop blocks rather than writing complex code.

Presentation

Step 1: Introduction to Visual-Based Programming Languages

  • Define what visual-based programming languages are and how they use blocks to create programs.
  • Show examples of different visual-based programming environments.

Step 2: Overview of Various Visual-Based Programming Languages

  • Discuss the features and uses of Scratch, Minecraft, Alice, and MIT App Inventor.
  • Demonstrate how each language works using screenshots or live demonstrations.

Step 3: Hands-On Activity

  • Allow pupils to explore one or more of the visual-based programming tools.
  • Encourage pupils to create a simple project or explore existing examples.

Teacher’s Activities

  • Introduce and define visual-based programming languages.
  • Present examples of different programming languages and their features.
  • Demonstrate how to use the tools and guide pupils in a hands-on activity.

Learners’ Activities

  • Listen and take notes on different visual-based programming languages.
  • Participate in a discussion about the features and uses of each tool.
  • Engage in a hands-on activity to explore and create with a chosen programming tool.

Assessment

  • Observe pupils during the hands-on activity to ensure they understand how to use visual-based programming languages.
  • Check pupils’ understanding through questions and discussions about the different programming tools.

Evaluation Questions

  1. What is a visual-based programming language?
  2. Name one example of a visual-based programming language.
  3. What can you create using Scratch?
  4. How does Minecraft Education Edition teach programming?
  5. What type of projects can be made with Alice?
  6. What is the purpose of MIT App Inventor?
  7. How does visual-based programming help beginners?
  8. Which tool is used for creating mobile apps without text-based code?
  9. How is Scratch different from Minecraft in terms of programming?
  10. What does block-based coding involve?

Conclusion

Review the key points about visual-based programming languages. Discuss their importance in learning programming and encourage pupils to continue exploring these tools. Address any remaining questions and provide feedback on their hands-on activities.


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