Computer Room Activities Computer Studies Primary 1 Second Term Lesson Notes Week 8 and 9

Lesson Plan: Activities in a Computer Room and Things Found in the Computer Room


Subject: Computer Studies
Class: Primary 1
Term: Second Term
Week: 8 & 9
Age: 5–6 years
Topic: Activities in a Computer Room and Things Found in the Computer Room
Sub-topic: Exploring the Computer Room Environment
Duration: 45 minutes


Behavioural Objectives

By the end of the lesson, pupils should be able to:

  1. Name at least three activities that take place in a computer room.
  2. Identify and name common items found in a computer room.
  3. Understand the importance of keeping the computer room tidy and organized.

Keywords

Computer room, Activities, Things found, Playing games, Drawing pictures, Reading stories, Learning new things, Computers, Mouse, Keyboard, Headphones, Fun atmosphere


Set Induction

The teacher shows pictures of a computer room and asks pupils:

  • “What do you think happens in this room?”
  • “What do you see in this picture?”

Entry Behaviour

Ask pupils if they have visited a computer room before and what they think people do there.


Learning Resources and Materials

  1. Pictures of a computer room showing computers, chairs, tables, and accessories.
  2. A computer or model.
  3. Flashcards with images of computer room activities like playing games, drawing, and reading.

Building Background/Connection to Prior Knowledge

Pupils already know what a computer is and how to turn it on. This lesson builds on that knowledge by introducing activities and items in a computer room.


Embedded Core Skills

  1. Communication: Pupils will share their ideas about computer room activities.
  2. Observation: Pupils will identify items in a computer room.
  3. Social skills: Pupils will learn how to behave responsibly in the computer room.

Learning Materials

  1. Lagos State Scheme of Work
  2. Interactive whiteboard or chart
  3. Picture cards

Activities in a Computer Room and Items Found There


Instructional Materials

  1. Flashcards
  2. Pictures of computer room accessories (e.g., mouse, keyboard, headphones)
  3. A small model of a computer room setup

Content

Definition and Explanation

  1. What is a computer room?
    A computer room is a place where computers are kept for learning, playing, and working.
  2. Activities in a computer room:
    • Playing games.
    • Drawing pictures.
    • Reading stories.
    • Learning new things.
    • Solving puzzles.
  3. Things found in a computer room:
    • Computers.
    • Mouse and keyboard.
    • Headphones.
    • Tables and chairs.
    • Books and learning materials.
  4. Why is a computer room important?
    It helps pupils learn how to use computers in a clean and safe environment.

Examples of Activities and Things in a Computer Room

  1. Using a computer to play educational games.
  2. Drawing and coloring pictures on the computer.
  3. Typing letters using a keyboard.
  4. Wearing headphones to listen to sounds.
  5. Reading digital storybooks.

Evaluation Questions (Fill-in-the-Blank)

  1. A __________ room is where computers are kept.
    a) kitchen b) computer c) bedroom d) bathroom
  2. __________ are used to type on a computer.
    a) Wires b) Books c) Keyboards d) Screens
  3. Computers can help us __________ pictures.
    a) draw b) throw c) eat d) erase
  4. The __________ is used to move the pointer on the screen.
    a) mouse b) pen c) eraser d) paper
  5. We should keep the computer room __________.
    a) dirty b) clean c) noisy d) messy
  6. __________ help us listen to sounds on the computer.
    a) Screens b) Tables c) Headphones d) Chairs
  7. __________ is one activity in the computer room.
    a) Sleeping b) Playing games c) Jumping d) Cooking
  8. A computer room has __________ and chairs for sitting.
    a) beds b) tables c) pillows d) trees
  9. Computers can be used to read __________.
    a) pencils b) stories c) bookshelves d) food
  10. A __________ is used to play games and solve puzzles.
    a) chair b) computer c) broom d) picture

Class Activity Discussion (FAQs)

  1. What is a computer room?
    A room where computers are kept for learning and fun activities.
  2. What activities happen in a computer room?
    Playing games, drawing, reading stories, and learning.
  3. What are some things found in a computer room?
    Computers, keyboards, headphones, and tables.
  4. Why should the computer room be clean?
    To protect the computers and keep it safe for everyone.
  5. Can we eat food in the computer room?
    No, food can damage the computers.
  6. What is the use of headphones?
    To listen to sounds or music on the computer.
  7. What do we use a keyboard for?
    To type letters and numbers.
  8. Why do we play games in the computer room?
    To learn and have fun.
  9. What do we use a mouse for?
    To move the pointer on the screen.
  10. Who helps us in the computer room?
    The teacher.

Presentation

  1. Step 1: The teacher revises the previous topic on “Basic Safety Procedures of a Computer.”
  2. Step 2: The teacher introduces the topic and explains the activities and things found in a computer room.
  3. Step 3: The teacher asks pupils to share ideas about computer room activities and makes corrections.

Teacher’s Activities

  1. Show pupils pictures of a computer room.
  2. Demonstrate activities like typing and using a mouse.
  3. Ask pupils to identify items from the flashcards.

Learners’ Activities

  1. Look at pictures of the computer room.
  2. Name activities and items seen in the pictures.
  3. Practice identifying computer room items.

Evaluation (Short Answer Questions)

  1. What is a computer room?
  2. Name two activities that happen in a computer room.
  3. What is the use of headphones?
  4. Why should we keep the computer room clean?
  5. Name one thing found in a computer room.
  6. What do we use a mouse for?
  7. Why should we not eat in the computer room?
  8. Name one fun activity in the computer room.
  9. What does a teacher do in the computer room?
  10. Why is a computer room important?

Conclusion

The teacher goes around, marks the pupils’ work, and provides corrections and feedback.


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